Accessible or Not?
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Accessibility Quizzes for Web Teams: A Guide

Accessibility quizzes for web teams: a guide to the daily game and six topic quizzes, what each one teaches, and how to use them at work.

  • accessibility quiz web teams
  • accessibility quizzes
  • web team accessibility
  • accessibility training
  • wcag 2.2 aa
  • accessibility tools

A web team learns accessibility fastest by judging real patterns, not by reading rules. The quizzes on this site are built for that kind of learning: short, focused, and tied to one rule each, so a team can run one in ten minutes and apply it to the page in front of it the same day. This guide maps the daily game and all six topic quizzes to the rules behind them, and shows how to use them as a team routine rather than a one-off activity.

Start with the daily game

Accessible or Not? is the daily game on this site: a page or a pattern, and a judgement call. Play it first, before the topic quizzes, because it teaches the habit that matters most: looking at a page and asking whether a visitor using only a keyboard, or listening with a screen reader, could use it. A team that plays daily builds that habit in weeks. A team that reads a rulebook once builds it never. Open the game from the homepage, answer as a team, and argue about disagreements before revealing the answer. The argument is the lesson.

The six topic quizzes, and the rule behind each

The contrast quiz covers contrast minimum: text needs enough contrast against its background to be read, with a lower bar for large text than for small text. It teaches the most common visual failure on the web, and the easiest to fix, because a colour change, once approved, fixes every page that uses the same style.

The non-text contrast quiz covers non-text contrast: icons, borders, and focus indicators need enough contrast to be seen, even though they carry no words. It teaches the failure teams miss most, because a page can pass a text contrast check while its buttons and focus rings remain invisible.

The target size quiz covers target size minimum: buttons and links need to be large enough, and spaced far enough apart, to be hit reliably on touch screens and by visitors with limited dexterity. It teaches a rule that matters more every year, as more visitors arrive on phones.

The keyboard focus quiz covers focus visible and focus order: a page must work with a keyboard alone, focus must move in a sensible order, and focus must always be visible. It teaches the rule that decides whether a site is usable at all for keyboard visitors, because a page that traps focus or hides it is a page that cannot be used, however good its contrast reads.

The use of color quiz covers use of color: colour alone must never carry meaning. An error needs a label as well as a colour, a chart needs labels as well as colours, and a required field needs a mark as well as a colour. It teaches a rule that content teams break often, because colour feels like a clear signal to a sighted author and carries no signal at all to a visitor who cannot see it.

The text over images quiz covers text on pictures and images of text: words placed over a busy image are hard to read, and words baked into an image cannot be resized, restyled, or read aloud as text. It teaches the fix as well as the failure: a solid background behind the words, a caption below the image, or real text instead of a picture of text.

How to use the quizzes at work

Pick the quiz that matches the page in front of you. Writing a hero section? Run the text over images quiz first, then the contrast quiz. Building a form? Run the keyboard focus quiz, then the use of color quiz for error states. Designing a mobile menu? Run the target size quiz, then the non-text contrast quiz for icons and focus rings. That matching habit turns a quiz from a training activity into a design check, run at the moment it can still change the page.

Run the quizzes as a team, not alone. One person answering alone learns one rule. A team answering together learns where its members disagree, and a disagreement marks a rule the team has not settled yet. Keep a short log: quiz, date, score, and the pages the team decided to fix because of it. That log, beside a scan report, shows a pattern of learning that a training certificate never shows.

Quizzes beside scans: what each side catches

Quizzes teach people. Scans find problems across pages and keep a dated record. Axeazy's scan runs 98 automated checks against WCAG 2.2 AA, grouped into 14 categories, and every scan and fix is recorded with a date and time. The United States Department of Justice guidance says automated checkers can help, but a clean report does not mean everything is accessible, and a manual check paired with automated checks gives a better picture. A quiz day is one form of that manual check, taught as a game, and it pairs well with a scan because each side catches what the other misses. Read the method behind the scan on Axeazy's capabilities page: a scan finds a missing label on a hundred pages, while a quiz teaches an editor why the label matters and how to write a good one next time.

A six week routine for a team

Week one: play the daily game, and run the contrast quiz. Week two: run the keyboard focus quiz, and check one form with a keyboard only. Week three: run the use of color quiz, and check error states on the same form. Week four: run the target size quiz, and check buttons on a phone. Week five: run the non-text contrast quiz, and check icons and focus rings. Week six: run the text over images quiz, and check hero sections and banners. After six weeks, repeat the cycle with new pages, and keep the fix log beside the scan reports. A team that follows that routine will write fewer new barriers each month, and the scan reports will show it.

For the one hour team session plan, read how to run an accessibility quiz day for your team, and for the training versus software choice, read accessibility training vs software: what to buy first. For the buyer checklist, read accessibility tool buyer checklist. For the full quiz set, start at the all quizzes page.

FAQ

Are the quizzes a test a team must pass?

No. They are a learning tool, not an exam. A low score shows where the team's gaps are, and the fix list from a quiz session shows exactly what to fix first. Treat scores as a guide, not as a grade.

Do quizzes replace training or a scan?

No. Quizzes teach rules in ten minute sessions. Training teaches depth. A scan finds problems across pages and keeps a dated record. Use all three: quizzes for habit, training for depth, scans for coverage and proof.

Can one person use the quizzes alone?

Yes. Run one quiz, then check one page from your own site against the same rule, and fix what fails. The team version adds argument and shared learning, but the solo version still beats reading rules without applying them.

Last checked: October 31, 2026 Sources: W3C WCAG 2.2; ADA.gov web guidance; accessibe.tech quiz pages; Axeazy capabilities and pricing pages.

Start with Axeazy's free scan on your homepage today, then open the all quizzes page and run the contrast quiz with your team.

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